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Text File | 1991-09-21 | 2.9 KB | 66 lines | [TEXT/EDIT] |
- Core!
- A Redcode development system for the Macintosh
- Notes on release version 1.1 9/14/91
-
- Includes: SHAREWARE NOTE, PACKING LIST, PROBABLE QUESTIONS,
- RELEASE HISTORY
-
- SHAREWARE NOTE:
- The ShareWare fee schedule for Core! 1.1 is:
- Just Registration: US$14;
- Registration Plus Latest Update: US$17 or US$14 + stamped self-addressed
- disk mailer with 800K disk;
- payable in check, money order,
- or the giant stone coins of the Yap Islanders (just kidding! really!) to:
- Jon Newman
- One Microsoft Way
- Redmond, WA 98052-6399 USA
- jonn@microsoft.com
- Please note that the Microsoft corporate address in no way implies any
- liability of Microsoft Corp., its subsidiaries or employees for Core!.
- Core! was developed and marketed independently by an individual employee of
- Microsoft, and Microsoft Corporation will not support or be held liable for
- this product.
- I have agreed to pay Robert Martin $4 for every full ShareWare registration of
- Core!, in recognition of his Core War simulator which is the prototype for
- this simulator.
-
- PACKING LIST:
- The complete distribution of Core! includes:
- -- Core! 1.1
- -- READ.ME 1.1
- -- Core! Manual 1.1
- -- MARS Standards Document 1.1
- -- Battle Programs -- Contest '87, Contest '88, Contest '89, Contest '90,
- Standard, and Jon's Fighters
-
- PROBABLE QUESTIONS:
- WHAT MODELS DOES CORE! SUPPORT? Core! has been tested successfully on Macs from 512K
- (64K RAM) up through IIfx. I have no information on AMAX or Mac Portable. Core! is
- in general a clean application which should support any Mac with at least 512K RAM.
- WHAT SYSTEMS DOES CORE! SUPPORT? Core! has been tested successfully on everything from
- System 3.? through System 7.
- DOES CORE! WORK ON SYSTEM 7? WITH VIRTUAL MEMORY? WITH 32-BIT ADDRESSING? Yes, yes,
- yes. It also has balloon help for the menus and dialogs.
- DOES CORE! WORK IN THE BACKGROUND UNDER MULTIFINDER? Yes it does.
- DOES CORE! WORK ON COLOR MACS? Yes, Core! should automatically
- recognize the color capabilities of your Macintosh display. You will not
- notice this until you load a fighter as RED or GREEN.
- CAN I VIEW CORE AS TEXT INSTEAD OF GRAPHICS? You can bring up one or several
- scrolling textual displays ("range windows") of core by shift-clicking on
- the desired location in core.
- CAN I SET BREAKPOINTS? Yes, use COMMAND-CLICK on core. Core! supports several kinds
- of breakpoints especially for use in Core War debugging.
- HOW CAN I MAKE CORE! GO FASTER? Hide the core window with the "hide core"
- menu item, and halt core window update with "No Maintenance". See the
- manual for details.
- HOW CAN I WRITE A CHAMPION FIGHTER PROGRAM? Look at the example programs,
- and use the Standards document and your imagination!
-
-
- RELEASE HISTORY:
- 1.00: First general release
- 1.01: Prevent spurious virus warnings when System contains CODE resources
- (Virus check disabled on Macs with 64K ROMs)
- Address change (incl. docs)
- 1.1: Upgraded to Think C version 5.0, added balloon help for System 7.